The NBA 2K franchise has progressed a lot since it’s inception back in 2000. Being considered the second-best basketball game — NBA Live was lightyears ahead back up until 2K11 — the developers at 2K had to work had to get where they are today.
A lot of improvements have been made over the years, including complete redesigns of the gameplay, to the overhaul of the graphics engine once 2K switched over to next-gen.
Despite these improvements though, one thing has remained constant in every single 2K game — a completely overpowered player who plays way above the level they do in real life.
From Michael Jordan himself back in 2K11 to Steph Curry in 2K17, I’ve decided to form a complete starting five of the most overpowered and unstoppable players in 2K’s history to form the most unstoppable squad in any 2K game. Enjoy.
Starting PG – Allen Iverson (2K3)
There is almost no competition whatsoever when it comes to the starting point guard spot on this team, it just has to go to A.I.
Being the cover athlete used to be a big deal back in the day, as the developers would always pay special attention to that player inside the game, and that was extremely evident in 2K3,
Iverson had the best-looking player model in the game, with his face, hair, and even his tattoos rendered realistically for the time. Other than his appearance though, was his insane performance during gameplay. A.I. was easily the fastest player in the game by a mile, and his speed, coupled with his dribble animations and respectable jumpshot made him a blur on offense and impossible to keep in front of.
Starting SG – Michael Jordan (2K11)
Who else could be starting at the 2-spot other than Air Jordan himself?
Whether it was real life or in video game form, Jordan was unstoppable on both ends of the court, and his first appearance in 2K11 was no different.
Being the undisputed GOAT meant Jordan was obviously given a 99 rating, and it translated to on-court gameplay.
Between his uber-athletic 80’s version who could dunk on or over anyone, or his 90’s version who layup animations and mid-range game were unguardable made MJ an easy pick for the starting shooting guard slot.
The only con to his game? Because players assumed Jordan was unguardable, every missed shot or turnover would have everyone staring at the TV in disbelief.
Starting SF – LeBron James (2K14)
The 2K cover treatment strikes again, but not without good reason.
Heading into 2014, LeBron may have been at the peak of his career with the Miami Heat, and that was reflected in 2K14, as evidenced by his 99 overall rating.
Despite his shaky outside shot, James could do no wrong on the virtual hardwood. He could play at point guard — which most people abused in MyTeam actually — all the way through to power forward, passing, driving, dunking and defending the basketball.
For god’s sake, they gave LeBron his own signature skill that no one else in the game could equip. If that doesn’t speak of his overpoweredness, I don’t know what does.
Starting PF – Amar’e Stoudemire (2K9)
How the mighty have fallen.
Back in the late 2000’s, Amar’e Stoudemire was a pretty good All-Star caliber player. Playing alongside Steve Nash in Phoenix propelled STAT into the upper echelon of big men in the NBA, but when that was translated into video game-form, it was ridiculous.
Being as athletic as Stoudemire was, it was almost impossible to lay the ball up with him as he’d just go for a dunk regardless of if you were holding down the turbo button or not. Okay, maybe that was a bit of an overstatement, but you get my point. Not only could STAT catch any lob virtual-Nash threw up to him, his jumpshot had to be respected at least at the mid-range level.
If you wanted to make your friend mad when you played him, all you had to do was pick the Suns and spam the pick-and-roll with Nash and Stoudemire and your friend would have quit before the first half was done.
Starting C – Yao Ming (2K6)
If there was anything realistically ‘unfair’ in a 2K game, Yao Ming in 2K6 had to be it.
Despite his short-lived prime in the NBA, many of us were lucky enough to have that prime coincide with the release of 2K6, as Ming was a basketball cheat code.
I’m sure you know why, but if you haven’t figured it out, Yao’s 7’6 frame was the sole reason for his success in 2K6. Literally no one was as tall as him in the game, and that means no one could defend him. Didn’t know any post controls? Doesn’t matter, just back Yao down into the paint and shoot, the defender’s too small to block it.
Despite his low vertical and dunk ratings, they didn’t affect him one bit, as his insane height granted him the ability to just reach his arms over everyone to grab boards and lay the ball in on the other end.
Unfortunately for Yao, his career didn’t pan out the way he wanted it to due to injuries, but 2K6 will serve as a time capsule to just show how unstoppable Ming was in his prime.